Suicide Survival is a modification of Half-Life 2 Deathmatch.There are two teams. You either play as an overweight WW2 pilot in the survivor team or as a suicider disguised as a pot plant in the suicider team.
The goal for the survivors is to stay alive and to spot the suiciders. They have a couple of throw-able copies of the book: “Gardening for Beginners – by Barbara Bush” as a self-defense weapon.
The goal for suiciders is to sneak up close enough to the survivors in order to blow themselves up. Because each map is full of shrubberies its very hard to spot a real suicidal pot plant among the many fake ones. If a shrubbery isn’t moving, you can’t tell if he is being controlled by another player or not.
Currently the game doesn’t have any other goal then being simple team deathmatch. However it still is a lot of fun and you should definitely try it out with a few friends.
Official Website: www.suicide-survival.com
- 2008
"Suicide Survival is the best argument for user modifications since improving coke with whiskey: more fun, less likely to gain official support than a Care Bear firing range, and not for anyone who cares about professional skills. It’s madder than a Katamari rolling up Alice’s Wonderland and filled with more lunatic genius than Arkham Asylum. - The entire concept is more a testament to insane fun than LSD in an amusement park." - lowpings.net
Suicide Survival Is genius, let?s get that out of the way first. As someone who's hoping to go into a career in games development I can't help but stand in awe of the concept." - Gamesradar Community Member Review (7 out of 10)
“The Flight” is a synaesthetic music shooter. The game takes the player into an abstract audible- and visual-journey beyond the imaginable.
Contrary to common game mechanics, where the player presses a key in order to shoot, in “the Flight” the shots are fired according to the audio track. Forcing the player to adapt to the rhythm and notation of the music.
The Flight is currently in prototype stage.
- 2011
Press:
Kotaku - The Flight Is Like Rez, Only with Less Vibration
The fugitive Program was a small game I developed in my undergraduate year at the University of the Arts in Zurich. It was inspired by the game "The Dueling Machine" by Thatcher Ulrich. The objective is simple: find and destroy the fugitive program among the many programs going about their daily business.
"You are one of many system control programs sent to bring unruly programs to justice. As a master of control and order you will find your way among the many programs performing their daily functions with only one objective: to find and delete the fugitive program!"
Official website: http://tfp.2ndsky.ch
- 2010
Bonus level.
Doppelscope is an abstract puzzle game which is all about the invisible relations things have to another. It won the Unity Awards 2009 in the category Best Visual Design.
Doppelscope is divided into small cubical worlds. The goal in each world is to restore a given misbalance by reconnecting and moving the things presented in the world. Of course the solution isn't always the obvious one and there is plenty of room for experimentation.
www.doppelscope.com
- 2009