Introduction experience demonstrating the capabilities of VR and the hybrid tracking technology of Project Alice for up to 4 people.
Introduction experience demonstrating the capabilities of VR and the hybrid tracking technology of Project Alice for up to 4 people.
A simple interaction demo that demonstrates the capabilities of augmenting objects with the tracking provided by the Vive controllers and the Lighthouse tracking technology. First iteration of what would later become the Hi5 VR glove.
An arcade survival shooter prototype. Using a toy gun turned into a futuristic laser-rifle via by Valve's Lighthouse tracking technology. First iteration of what would later become the Last Stand game for Project Alice.
A prototype using the Google Project Tango device and up to two actors wearing the Perception Neuron motion capture system. Allows for 9-DoF movement of the camera around the actors in real-world space regardless of location.
Project discontinued due to the drift and tracking error accumulation over time from the Project Tango device.
The prototype allowed for recording and playback of both camera movement, cuts as well as actor performance.
Various prototypes and approaches to using motion-capture as a real-time input devices for VR experiences.
Development of a two player interaction demo using the Perception Neuron motion capture system in single-arm mode as an input device.
Rift Hanger is a virtual reality climbing simulator using the Oculus Rift and an Xbox 360 controller. The goal is to get to the top as fast as possible. Or just take your time and enjoy the scenery. The player is free to walk around. Upon reaching the rock the player can climb the mountain by moving each arm with the left or right analog stick and then by holding the left or right trigger button of the Xbox controller. Letting go with both triggers results in the fall of the player. Thus the game gets increasingly more thrilling the higher the player gets. By using the Oculus Rift the player is free to look around and find a good path for his climb. The Oculus also provides amazing stereoscopic vision which is being taken advantage of by having a high detail rock mesh.
Rift Hanger was developed in about 2.5 weeks for the Oculus Rift VR Jam together with Roman Schmid. A prototype version of the game is scheduled to be released later this year.
- 2013
Gameplay video